The Agile Manifesto is 25 years old. Time to read it again.

Make Agile
Great Again.

Agile was supposed to be an escape from bureaucracy. In many companies it became bureaucracy itself: endless stand-ups, pointless ceremonies, velocity as a KPI. This site is a reminder of what Agile really is — plus practical tools to get back there.

4
values
12
principles
17
authors
0
words about stand-ups

Snowbird, Utah · February 2001

The Agile Manifesto

We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

That is, while there is value in the items on the right, we value the items on the left more.

The 17 signatories

Kent Beck · Mike Beedle · Arie van Bennekum · Alistair Cockburn · Ward Cunningham · Martin Fowler · James Grenning · Jim Highsmith · Andrew Hunt · Ron Jeffries · Jon Kern · Brian Marick · Robert C. Martin · Steve Mellor · Ken Schwaber · Jeff Sutherland · Dave Thomas

© 2001, the above authors. This declaration may be freely copied in any form, but only in its entirety through this notice. Source: agilemanifesto.org.

Click a value to see what it means — and how it got broken.

What Agile is

Not a methodology. A way of thinking about work under uncertainty.

Agile is a set of values and principles, not a specific process. It assumes that in complex work — and building products is complex — you can’t predict everything up front. So instead of one big plan, we take small steps, show results early and learn from feedback.

Scrum, Kanban, Extreme Programming and Lean are ways of living those values. You can run every Scrum ceremony and not be agile at all. You can run none of them and be very agile.

  • Transparency — everyone sees the real state of the work.
  • Inspection — we check often whether we’re heading the right way.
  • Adaptation — we change course when the facts change.

When does the customer get value?

value time →

Waterfall delivers value at the end — and only if the requirements from the start are still relevant. Agile delivers piece by piece and corrects course.

WaterfallAgile

The 12 principles behind the manifesto

The principles. And their red flags.

Every card has two sides: the principle and how it gets broken in practice. Click to flip.

Where Agile came from

From waterfall to Snowbird

Agile didn’t fall from the sky in 2001. It was the result of three decades of frustration with heavy processes and experiments with lighter ones.

  1. 1970

    The waterfall nobody wanted

    Winston Royce publishes a paper on managing large projects. His “waterfall” diagram becomes the industry template — even though Royce himself warned that a single-pass approach was risky and encouraged iteration.

  2. 1986

    Rugby and the “scrum”

    Hirotaka Takeuchi and Ikujiro Nonaka describe “The New New Product Development Game” in Harvard Business Review: small, self-organizing teams that move the ball together like a rugby team instead of passing it on like a relay.

  3. 1990s

    Lightweight methods

    RAD, DSDM, Crystal and Feature-Driven Development appear. The common denominator: short cycles, closeness to the customer, less paperwork. Back then they were called “lightweight methods”.

  4. 1995

    Scrum at OOPSLA

    Ken Schwaber and Jeff Sutherland present Scrum as a framework for complex products, built on empiricism: transparency, inspection, adaptation.

  5. 1999

    Extreme Programming

    Kent Beck publishes “Extreme Programming Explained”. Pair programming, TDD, continuous integration, small releases. Technical discipline as the foundation of agility.

  6. 2001

    Snowbird, Utah

    In February, 17 practitioners meet at a ski resort. They argue about methods but agree on values. They leave with a single page of text: the Agile Manifesto. A few months later the Agile Alliance is founded.

  7. 2004

    Kanban comes to IT

    David J. Anderson starts applying Lean principles and pull systems in teams at Microsoft, and later at Corbis. In 2010 he publishes the book “Kanban”. The focus: flow and limiting work in progress.

  8. 2010

    The Scrum Guide

    Schwaber and Sutherland publish the first Scrum Guide. The 2020 edition is slimmed down to about 13 pages — fewer rules, more purpose: the Product Goal, and “Developers” instead of “Development Team”.

And then something went wrong

The most popular agile framework

Scrum: roles, events, artifacts

Scrum is deliberately incomplete. It gives a minimal structure — the team chooses the rest. Click an event in the cycle to see its purpose, timebox and most common anti-pattern.

Pick an event

Five events, one goal: empiricism

Every Scrum event is a chance to inspect and adapt. If a meeting doesn’t change any decision, it has stopped being a Scrum event and become a ritual.

Three accountabilities

Product Owner

Maximizes the value of the product. Manages the Product Backlog and decides on ordering.

Is not a secretary collecting requirements, nor a go-between with no authority.

Scrum Master

Accountable for the team’s effectiveness. Teaches, coaches, removes impediments, helps the organization understand empiricism.

Is not a project manager, a meeting organizer or a “Jira admin”.

Developers

Create a usable Increment every Sprint. Plan their own work and own the quality.

Are not “resources” executing assigned tickets.

Artifacts and their commitments

Based on the 2020 Scrum Guide (K. Schwaber, J. Sutherland), scrumguides.org.

Kanban

Stop starting. Start finishing.

Kanban doesn’t change roles or add meetings. You start with how you work today and evolve your flow. The key lever: limiting work in progress (WIP).

Little’s Law puts it plainly: cycle time = work in progress ÷ throughput. Want to go faster? Do fewer things at once.

  1. Visualize the workflow
  2. Limit work in progress
  3. Manage flow
  4. Make policies explicit
  5. Implement feedback loops
  6. Improve collaboratively, evolve experimentally
Open the Kanban board

Little’s Law calculator

Average cycle time 3.0 wks

At the same throughput, cutting WIP from 12 to 4 makes cycle time three times shorter.

Agile in practice

Agile beyond the slide deck

Government

FBI Sentinel

After years of trouble under a classic contracting model, the FBI’s case management system was taken in-house and finished iteratively, by a small team, in short cycles. It went live in 2012.

Short iterations and a small team can rescue a project that had already eaten its budget.

Public sector

GOV.UK

The UK’s Government Digital Service built a single website for government services, working in discovery → alpha → beta → live phases and putting user needs first. It published its principles in an open Service Manual.

Agile works in institutions too — when you start with the user, not the procedure.

Hardware

WIKISPEED

A volunteer team built a fuel-efficient car in one-week sprints, with a modular design that let them swap parts the way you swap software components.

Iteration and modularity aren’t just for software.

Non-tech team

Marketing on Kanban

A campaign team visualizes its work on a board, limits the number of campaigns “in progress” and measures the time from idea to launch. Less context switching, faster results.

Kanban is the easiest place to start: show the work, limit WIP, measure flow.

Everyday life

Renovating a flat

Instead of planning everything from A to Z: bathroom first (most value), test, learn, then the kitchen. Every stage delivers something usable and teaches you something before the next one.

Delivering value iteratively is just common sense.

Your team

From quarterly releases to weekly ones

Smaller changes, automated tests, continuous integration and a Definition of Done that actually means something. Deployment risk drops, feedback arrives sooner.

Agility starts with technical excellence, not with yet another meeting.

Quick quiz

Fact or myth?

Eight claims you’ll hear in any open-plan office. Score: 0/0

1/8Agile means no documentation.

2/8Agile is the same thing as Scrum.

3/8The Agile Manifesto says not a single word about stand-ups, sprints or story points.

4/8Velocity is a good way to compare teams.

5/8The Daily Scrum is a meeting for Developers, not a report to the manager.

6/8In Agile, there’s no planning.

7/8The team has the right to change how it works.

8/8Story points were invented to measure people’s productivity.

Collection

Wear the manifesto.

A hoodie, a cap, a mug and a sticker with the Make Agile Great Again logo. The shop opens soon.

See the collection